II. Spirituality
By studying iconography we naturally reach the theme of spirituality. We have
a better documentation on Egyptian and Greek considerations about religion since
both texts and paintings have been studied by many scholars ; we know less about
Mesopotamian and Assyrian mental representations, but we think that even this
little knowledge might be enough to parallel the signification of their board-games
with those of other civilisations. First of all, the context of excavations
of those objects is an evidence of the continuity of a certain meaning ; for
us it is clear that the board-game was a way of interpreting signs for those
who were scared about their life after death ; many boards have been discovered
in tombs with the diagram in direction of the floor.
It is the case for the Ur boards, for some of the Mehen examples,
and for some of the reversible boards found in Egyptian tombs on which
we can notice that the hieroglyphs are readable when the Game of Thirty squares
design is facing down. We may interpret this fact as an endeavour to simulate the communication made possible by the board for
users between the world of life and a mysterious netherworld. We know that in
the religious conception of Mesopotamian people, Hell was a land from which
you could not come back, located far in the West. We may interpret some of the designs of their board-games
as an expression of the idea that the dead needed help in his dangerous travel
in that unknown direction symbolised in the design of the board by the choice
between two possible directions to take out the pieces at the end of the game.
Because they were almost alike, they could have represented a kind of divination
to interpret the best way to go from one world to the other.
The decoration of the boards from Ur shows some symmetry in the symbols
and perhaps this “geometry” was in relation with some religious beliefs. It
is interesting to compare them to those coming from Egypt with their multiplication
of symbolic meanings at the end of the board.
However, at the same time the board from Egypt were much more
simple in their decoration and the symbols are apparently more connected with
the rules of the game than with its hypothetical religious meaning. Nevertheless,
in both civilisations those boards could be seen as an expression of the travel
of the dead soul through the netherworld. The house of Horus, the thirtieth
square, in the Game of Senet was connected with the idea that after having been
justified by the judges, the soul of the deceased was taken to heaven by a falcon
in the solar-ship of Re-Amun, and even the name of the
game passing is one of the oldest cultural particularity of the Egyptian tradition.One good example is given by the thirty
squares made in steatite inlaid with lapis-lazuli, which has been analysed by
Needler . We do not have the board which was probably made of
wood but we can see with the squares the attention put in the realisation of
luxurious boards. Kendall has developed this idea with very persuasive evidence and sums it up
as follows : The encounters of a player with his opponent were seen as the encounters
of his soul with the evil or inimical forces that lurked in the nether regions,
and his victory was the attainment of the happy afterlife.
A loss on the other hand, would seem to have meant utter annihilation and
death without redemption. Now, more than ever, senet sets were buried with the
dead not only for amusement but, more importantly perhaps, as symbols of their
hoped-for resurrection and the difficult road to Paradise that was thought to
lie before them. We know the great place devoted to moral rules in the
ancient Egyptian society; we all have in mind the image of the pair of scales
deciding whether the heart of the deceased was able to enter paradise after
his judgement in front of truth and justice symbolised by Maât.
We also know that from the New Kingdom, texts about Senet began to take the
place of the actual board, which up to then had usually been placed in tombs
to accompany the deceased on his journey to paradise. We linked up these facts
with the 17th chapter of the Book of the Dead, a sort of compilation
of all the magical spellings useful to the dead in order to guarantee his success.
However, we known that a game of chance always come with some people trying
to deny its reality and necessity ; considering this fact, we think that a very
deep mental structure of Egyptian religion and spirit comes to light with what
we know of Senet. By the time of the New Kingdom, Senet was probably used in
every single social class. Good players could have represented the cleverest
part of it, or in religious conception the purest.
Interestingly, we know that for Egyptians amulets and spellings
were of great use to go over the final judgement. We do not know whether it
is the cast of the priest which introduced Senet in the ritual of eschatology
or if it must be seen as an eccentricity of some addictive players victims of
their superstition or of their love for board games. Both might be the expression
that Senet could have been of great comfort for those who knew how to play well
or even how to cheat, to think they could reverse decisions of gods and forced
them to admit their soul in paradise. It must have brought ancient Egyptians
great reassurance to act out and divine the afterlife and know they might still
live with Re in heaven after death no matter what sins they had committed in
life. As Piccione sums up : At the most the game indicates that ancient Egyptians
believed they could join the god of the rising sun, Re-Horakty, in a mystical
union even before they died. At the least, senet shows that, while still
living, Egyptians felt they could actively influence the inevitable afterlife
judgement of their soul.
In the same range of idea, we can try to analyse the meaning
of board-games representations in Greek paintings. About more than a hundred
of ceramics, be they black or red-figures (and even bilingual ones), use the
topic of the confrontation of two Greek warriors around a board-game. Most of
them occur in a war context and represent Achilles and Ajax absorbed
in the game bilingual amphora, sometimes with Athena between them . Iconographic
details are of great value and a very close research ought to be done on this
subject. In that purpose, a large number of scholars tried to interpret this
topic in relation to what we know of epic or tragic literature. The other side
of those ceramics represent diverse motifs and is also useful in our attempt
of comprehension. In most of them, a relation could be seen with the spiritual
meaning involved in the practice of gaming. For example, Athena can be
seen as the goddess of war as well as of cleverness and strategy. Dionysos is
related to ritual festivities, the signification of the tragedy in archaic Greece,
death of course, but also victory in war.
The character of Herakles is interpreted usually in keeping with the fight
against chaos and the organisation of civilisation (gigantomachy or battles
against Amazons). A very interesting explanation of this popular motif is given
by J. Boardman. The first element of his demonstration concerns the fact that
Ajax became an honorary Athenian with Salamis annexed and the Salaminioi part
of the citizen body, which was going to give its name to one of the new tribes
of the democracy. Before that, Peisistratos’ return to Attica in 546 had been
an embarrassing and shaming episode for an Athens which had long been free from
the tyrant’s family.
The author thinks that Exekias might have used this episode related by Herodotus
in relation with the idea that the two heroes Achilles and Ajax had been surprised
in the Troy battlefield by a sudden attack while they were absorbed in their
game. The other side of the ceramic shows the Dioskouroi which are well known
as symbols of anti-tyrannical spirit. It could, then, be some sort of political
propaganda as Boardman says :
"Pride was injured and the best balm to sore pride is the
example of others and betters who had suffered in the same way but survived.
If Exekias’ attitude to tyranny in Athens was anything like we have suspected
from his use of other myth scenes and heroic figures, he would have been very
likely to promote a mythical parable-normal procedure in commenting on a contemporary
dilemma-which might both comfort and give warning that, in the face of tyranny
and defeat, survival lies in the alert.
For other commentators the explanation could be linked with divination (heroes
seen as able to discuss with the gods to discover their fate), with mythology
(as part as the Troyan cycle) or with virtue and education given by heroic
examples. We do not know much about Greek board-games and paradoxically we have
more literary evidence than archaeological evidence. Nevertheless it is possible
to interpret the inscriptions coming with the representation, along with the
context and what we know about the presumed fate of these two heroes ; for us
there is a possibility that artists wanted to express the tragic quality
of their life, and at the same time the great memory of their acts, by the use
of their confrontation with a board-game.
Thus, Greek artists might have been influenced by Egyptian considerations on
this topic, and might merely have changed the meaning, in order to adapt it
to Greek conceptions of death and memory. This way, these scenes become an expression
of the tragedy of everybody’s fate symbolised by Chance and ignorance,
and of the attempt of Greek mythological heroes to compare their forces with
the Gods. However it is worth noticing that the context in which the Greek and
Egyptian representations of players were born is really different. In the latter
it is the ritualistic and peaceful impression which dominates, whereas with
the Greeks the clothes, the weapons, and the tension perceptible between the
players confer a much more violent expression to those scenes.
Remarks : There is much to say about relations between religion and
board games, if we consider that the latter are made in the purpose of simulating
both the real life and the cosmic forces, which are in charge of organising
it.
It is for us of great value to research in different civilisations all the
details we could find about the religious meanings, involved in board-games,
for two opposite reasons : because they teach us a lot about the representation
of the relations between human beings and their gods and the fear of death
and judgement related to each civilisation. Moreover, they show us that
maybe ancient people were not that much scared of life after death and that
they could play with their judgement and even cheat. These practice could even
be an expression of how they had succeeded in taking their fate into their own
hands thanks to the help of board games.
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